3/21/2024 0 Comments D d repeating crossbowI think all three of the pieces of advice are totally wrong. Gregory Connolly wrote: Nicos, I'm not ignoring the advice you gave, I'm disagreeing with it. OTOH, that lets you switch between full attacking and readied shots as seems appropriate. Otherwise you have to choose between reloading and moving. Of course to actually be mobile, you still have to invest enough to get reload times below a move action, which means light crossbow & rapid reload or heacy with Crossbow Mastery. Well, that seems like a much better idea. But with proper build and tactics, the crossbowman can perform well enough and be different from all of the identical archery builds out there. This lets you sneak attack on every hit, and apply riders on sneak attack damage.Īs for the AoO, who cares? You are more mobile as you don't need to use full round actions, so you can move to a place where you aren't threatened to shoot. You don't care about half dex to damage, you care about denying dex to AC. Thee is the no AoO when firing the bow, sorry that the crossbow need two feats instead of one for that.īesides, is there a diference in the damage with the readied action? half dex to damage is ridicously low. In practice full archery DPR will shut down caster more efficiently. But the one action per round can be worth it. Depending on your Rogue Archetype or talents, you can stack a dispel and Sickened or a Dirty Trick with each shot.ĭamage is not as good as a full attack build. In practice, being able to constantly shut down spellcasters is more valuable than the straight DPR comparison would seem to indicate. Marvelous Minis and Prodigious Pawns Promotion.It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Multiply magic cost by 10.īack to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons Open Game Content ( place problems on the discussion page). If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic.Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.Masterwork weapons have a +1 enhancement bonus on attack rolls.However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.Įnhancements Repeating Heavy Crossbow Material Enhancements You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal heavy crossbow. Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). The repeating heavy crossbow holds 5 crossbow bolts. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.This material is published under the OGL 1.0a.
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